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Papers On Technology & Society - Modern Issues
Page 14 of 56
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Computers: Technological Impact Upon Society
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16 pages in length. There is practically nothing that computers do not influence in one manner or another, which has caused society to render itself dependent upon its constant application. Through Brian Winston's model for technological innovations, the student can readily understand how society has had – and continues to have – a love/hate relationship with the computer. Bibliography lists 16 sources.
Filename: TLCComSc.rtf
Considerations for Alternative Energy Choices: The Promise of Fuel Cells
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A 3 page emphasis of the need to find alternative energy choices. The author lists several alternatives and details the applicability of fuel cells. Bibliography lists 5 sources.
Filename: PPenerg2.rtf
Convenience Food: Microwave
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A 3 page paper which examines the convenience food, microwave food. Bibliography lists 2 sources.
Filename: RAmicrw.rtf
Convergence Culture; the Case of the Game Call of Duty 4
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This 8 page paper looks at the way technology is facilitating a convergence culture. Using the game "Call of Duty 4" for the Xbox 360 and the mobile telephone as an example the paper discusses the way that convergence culture is emerging and looks at this from two different perspectives. The bibliography cites 3 sources.
Filename: TEcultureconv.rtf
Conveyor Belt Design
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This 6 page paper looks at the design of conveyor belts and its implications concerning safety. Other aspects are discussed. Bibliography lists 5 sources.
Filename: SA149cb.rtf
Culture and Innovation
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A 7 page paper which examines how culture has, or does not have, an impact on innovation. The paper focuses on how national culture does not necessarily have an impact on innovation. Bibliography lists 10 sources.
Filename: RAclinn.rtf
Current Technologies: The Impact Upon Print Media
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8 pages in length. Computers have become a significant part of life. There is no denying that their very presence has drastically altered humanity's existence since the mid to late 1940s. Through a number of developments, computers have not only become integral components of virtually every aspect of a person's life, but they have also been successfully assimilated into homes all across America for personal and business use. There is practically nothing that computers do not influence in one manner or another, which has caused society to render itself dependent upon its constant application. However, as with most other entities that offer such distinct advantages, they are typically balanced by at least some level of significant disadvantage; in this particular case, the detriment has been felt throughout the print media industry. Bibliography lists 5 sources.
Filename: TLCmedtc.wps
Cyber-Culture Design:
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This 12 page paper examines the new era of modern technology in terms of design. A variety of modern technological products are identified and analyzed from a deisgn point-of-view. Paul Kunkel's, "Digital Dreams" is consulted for this paper as the "micro-chip aesthetic" is examined. Bibliography lists 10 sources.
Filename: GSCybers.rtf
Cyborg Imagery
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A 5 page paper which discusses how cyborg imagery stands to
illustrate some very real approaches to resolving problems in society which arise due to
individualism. the book "He, She, and It," by Marge Piercy, "Simians, Cyborgs, and
Women: The Reinvention of Nature" by Donna Haraway, and the movie "Blade Runner"
are discussed in this context. No additional sources cited.
Filename: RAcyborg.wps
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